What are Recursive ordinals?

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Oh God, I am gonna cum. What the hell is going on?

Is this going to be Bitcoin innovation summer? Just as we were loving the Bitcoin ordinals, another asteroid of innovation has hit the Bitcoin world. And its name is recursive ordinals.

Each of the existing ordinals, right now, is a separate inscription. This means irrespective of the same or different collection, all ordinals are mutually exhaustive, in terms of on-chain data storage. This changes with Recursive Ordinals.

How will this happen?

 In the Security Policy header of the ordinal code, a new syntax will be added, 

/-/content/:inscription_id, this will help the inscriptions to fetch data from other inscriptions, before rendering the preview on the browser.

How will it benefit?

  1. Drastic decrease in collection minting cost. Now, to inscribe a 10,000 collection, one may need to just do 100-200 inscriptions.
  2. High-resolution Pfps in less space. Since we don’t need to save everything in a single inscription, high-resolution Pfp data can be saved on the chain, in chunks of smaller sizes.
  3. Complex games can be designed on the Bitcoin chain. Currently, there are a few very primitive games, that are on Bitcoin, and we can play them, you can check them out here. But, with a better spread of data across the Satoshi, complex 3D games can be made available on the Bitcoin chain itself.

    Those who were against the ordinals will be flooded now. Ordinals have open endless use cases for Bitcoin, which will eventually bring a greater number and multiple types of transactions into the equation. This will strengthen the mining participants, and hence the chain.

    I am very excited about this space. Check out the developer discussion here.

    Exciting days ahead.

    ~R

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